
The problem is that there will often be monsters on or just to the side of this bridge, so I recommend taking them out, or waiting until they’re clear until attempting to open the door. As shown in the picture above, both levers are near the door, which is great, but to get to the door you’ll have to pass over a narrow bridge relatively quickly. As they enter the room with the second lever, that lever should be pulled, and both characters can manage to squeeze through the door. How long the furthest lever stays active can vary, but the character there should pull it and run immediately, preferably if they know there won’t be monsters in the way. Once there, they’ll be near the next door and lever: The other person needs to go to the same room, but through the lower left door instead, then the exit at the bottom. Send one character left, towards the top of the map, and stand ready next to this lever: To get there to teleport however, we’ll have to keep moving.Īfter that room head upwards, and then the band has to break up again. Once characters reach this lift, they’ll be able to be teleported to the dungeon. However if you go through the bottom right door, you can access the Robocular emote! This is also where you can fight Quartermaster Biscotti and gain access to the Abyss Rooms lift. We’re nearly there! Head through the door at the top left, then through the exit at the bottom left. Both of them can then proceed to the next room and go through the door: As they pull the lever in the next room(upper lever) the other person should pull their lever(the lower lever). Have the person who stayed behind pull their lever, then rush into the next room. Some coordination is required in order to get all characters present across to the next room. The next person needs to proceed right to the next room, where they must pull this lever and enter through the door that opens:Īfter that they must head to the exit at the bottom of the screen to find themselves in the previous room again. Have one positioned by the lever in the room you entered, but don’t pull it yet: This is where you really need two people to split up. This brings you to the Lift map for the Undertow rooms. Activate both levers to procede, the top lever doesn’t last very long: This brings you to, where you can obtain and complete the quest. Head two maps to the right, until you reach, where you go downwards:

If you don’t want to use the battery, you can just head left, then up, then right to get to the same room:Īctivate the lever at the right of the map and enter the door at the top. the point is you can’t dawdle! You can see which levers activate which doors by following the wire connected to the lever:Īt the cost of an extra battery you can take a small shortcut by pulling the lever in the screenshot above. These signals don’t last long, some last 10 seconds, others 22 seconds. Batteries are used when levers are activated, which sends a signal to a door somewhere in the area and may open it. This will lead you to the first map of the Sunktuary, where you can drop the batteries. Start by making your way to the Splash zone lift(underground, by the foggernaut excavation site ):

It’s really an area designed for at least two people cooperating. A second character or friend! While it may be Technically possible for one character to complete it alone, it would need perfect conditions(not even split second of lag, no monsters in the way.). You’ll need a dozen of these at least in order to get a character to the dungeon entrance, but I recommend bringing plenty of extra ones. Foggernaut batteries: these are a common drop from monsters in the Sunktuary. Getting to Merkator’s Aquadome on your own can be confusing if you’ve never been to the area, so hopefully this post clearly explains everything.
